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Shards SMP

Complete player guide for the Shards SMP plugin. Learn about every shard, ability, the life & trust systems, and all available commands.

Minecraft 1.21.1 (Java Edition)

Getting Started

Server Version: Minecraft 1.21.1 (Java Edition)

Note: Shards SMP is currently in active development. This guide will change often — always check Discord for the latest balance updates.

What are Shards?

Shards are magical items that grant you unique abilities and powers. Each shard provides:

  • Passive Ability — Always-active effect when equipped
  • Tier 1 Ability — Activated with /ability1 — available immediately
  • Tier 2 Ability — Activated with /ability2 — unlocked after upgrading

Shard Tiers

All shards start at Tier 1. To unlock Tier 2 abilities:

  1. Obtain an upgrade shard item (from admins or gameplay).
  2. Use it on your equipped shard to upgrade it to Tier 2.
  3. Once upgraded, you gain access to the more powerful /ability2 command.

How to Use Shards

  1. 1Equip a Shard — Right-click a shard item to equip it (starts at Tier 1).
  2. 2Use Tier 1 Ability — Type /ability1 or /a1 in chat.
  3. 3Upgrade to Tier 2 — Use an upgrade shard item to unlock Tier 2 abilities.
  4. 4Use Tier 2 Ability — Type /ability2 or /a2 (only works after upgrade).
  5. 5Check Cooldowns — Try using an ability again; you'll be notified of remaining cooldown time.

Available Shards

The server features 9 active shards. All shards start at Tier 1 and can be upgraded to Tier 2 using an upgrade shard item.

Echo

Stealth and detection specialist.

Swift Sneak III — Move faster while sneaking (applied to leggings).

Health

Healing and survivability focus.

+2 Hearts + Regeneration I — Gain 2 extra hearts (4 HP) and constant health regeneration.

Sky

Mobility and aerial combat.

Fall Damage Immunity — Take no damage from falling any distance.

Earth

Defensive and grounded abilities.

Lightning

Speed and electrical attacks.

Speed I + Haste I — Move faster and mine/attack faster.

Hell

Fire damage and summoning.

Fire Resistance — Immunity to fire and lava damage.

Arctic

Ice control and crowd control.

Speed on Ice — Gain speed boost when standing on ice or packed ice.

Shadow

Stealth and teleportation.

Strength I — Deal increased melee damage.

Nature

Healing and area control.

Regeneration on Plants — Heal when standing on grass or plant blocks.

Legacy Shards (Disabled by Default)

The following shards exist but are disabled by default and may be enabled by server admins:

CelestialVoidTimeChaos

Passive Abilities

These effects are always active when you have a shard equipped. Passives do not need to be activated and cannot be toggled off.

ShardPassive EffectDescription
Echo
Swift Sneak IIIMove faster while sneaking (applied to leggings).
Health
+2 Hearts + Regeneration IGain 2 extra hearts (4 HP) and constant health regeneration.
Sky
Fall Damage ImmunityTake no damage from falling any distance.
Earth
No passiveEarth shard has no passive ability.
Lightning
Speed I + Haste IMove faster and mine/attack faster.
Hell
Fire ResistanceImmunity to fire and lava damage.
Arctic
Speed on IceGain speed boost when standing on ice or packed ice.
Shadow
Strength IDeal increased melee damage.
Nature
Regeneration on PlantsHeal when standing on grass or plant blocks.

Tier 1 Abilities

Activated with /ability1 (aliases: /a1, /ab1) — available on all shards immediately.

Echo
CD: 30s
Sonic Pulse⦿ 10 blocks

Reveals all nearby enemies with the Glowing effect for 10 seconds. Perfect for detecting hidden enemies or finding players in dark areas.

Health
CD: 40s
Life Surge

Instantly heals you to maximum health. Emergency healing in combat or after taking damage.

Sky
CD: 15s
Skybound Leap

Launches you forward at high speed with a powerful leap. Quick escape, chase down enemies, or traverse terrain rapidly.

Earth
CD: Server-configured
Earth Ability

Earth shard Tier 1 ability details are server-configured. Check with admins for current values.

Lightning
CD: 20s
Shock Bolt⦿ 8 blocks

Strikes all enemies within 8 blocks with lightning, dealing 6 damage and applying Weakness. Powerful offensive ability that also disables enemies temporarily.

Hell
CD: 50s
Cursed Horde⦿ 10 blocks

Summons 3 skeletons to fight for you (30 seconds) and weakens nearby enemies (Weakness I + Slowness II for 10 seconds). Summon allies in combat and debilitate enemies.

Arctic
CD: 30s
Frostbite⦿ 8 blocks

Deals 8 damage to all enemies within 8 blocks and applies slowness (Slowness I + Weakness I) and freezing for 9 seconds. Crowd control tool for group combat.

Shadow
CD: 20s
Phase Step

Teleports you to the last enemy you hit in combat. Must have recently damaged an enemy. Chase fleeing enemies or close distance in combat.

Nature
CD: 30s
Vine Snare⦿ 8 blocks

Roots enemies in place with extreme slowness (Slowness XI + Jump Boost -5) and poisons them (Poison II) for 10 seconds. Lock down enemies completely, preventing escape.

Tier 2 Abilities

Activated with /ability2 (aliases: /a2, /ab2) — only available after upgrading your shard with an upgrade shard item.

Echo
CD: 50s
Abyss Call⦿ 8 blocks

Applies Darkness, Slowness III, and Mining Fatigue II to all enemies within 8 blocks. Disorient and disable multiple enemies in close quarters.

Health
CD: 60s
Resistance

Grants yourself Resistance II and Fire Resistance for 15 seconds. Tank damage during combat or when entering dangerous situations.

Sky
CD: 60s
Wind Dominion⦿ 12 blocks

Grants yourself Speed III and Strength II for 10 seconds while pulling all enemies within 12 blocks toward you. Control enemy positioning and gain combat buffs.

Earth
CD: Server-configured
Earth Ability

Earth shard Tier 2 ability details are server-configured. Check with admins for current values.

Lightning
CD: 60s
Thunderstorm⦿ 12 blocks

Unleashes 5 lightning strikes over time in a 12-block radius, each dealing 8 damage with 40% hit chance. Area denial and massive AoE damage.

Hell
CD: 60s
Infernal Ring⦿ 5 blocks

Creates a 5-block radius ring of fire that knocks back enemies (force 2.0), sets them on fire (5 seconds), and deals additional damage over time (0.4 HP/tick). Create space and deal sustained fire damage.

Arctic
CD: 30s
Ice Domain⦿ 8 blocks

Converts all water to ice within an 8-block sphere for 10 seconds, creating an ice arena. Control the battlefield and create icy terrain.

Shadow
CD: 30s
Umbral Veil⦿ 10 blocks

Grants yourself Invisibility for 10 seconds and applies Darkness + Blindness to enemies within 10 blocks. Stealth engagement or escape while blinding enemies.

Nature
CD: 40s
Verdant Domain⦿ 10 blocks

Creates a 10-block healing zone for 15 seconds that grants you Regeneration III, heals trusted allies (+0.5 HP/tick), and pulls non-trusted enemies inward. Control an area with healing and crowd control.

Life System

The Life System adds strategic depth and consequences to PvP combat.

Starting Lives

Every player begins with 5 lives.

Gain a Life

Kill another player to earn +1 life.

Lose a Life

Die to another player and lose −1 life. Lives persist across restarts.

Low Life Penalty

When you drop below 3 lives, you suffer the following penalties:

Ability NerfAll ability effects are reduced to 50% effectiveness — damage, healing, durations, and utility are all halved.
Weakness EffectA permanent Weakness effect is applied to you.
Cooldowns UnchangedAbility cooldowns remain the same — only the effects are reduced.

Trust System

The Trust System allows you to protect friendly players from your abilities. Use /shard trust <player> to add someone to your trust list.

What Trust Does

When you trust a player, they gain the following protections from your abilities:

Damage Immunity

Trusted players take no damage from your offensive abilities.

Negative Effect Immunity

Trusted players are immune to harmful status effects (poison, slowness, weakness, darkness, blindness, etc.).

Beneficial Effects

Trusted players can still receive healing and positive buffs from you.

Trust Commands

/shard trust <player>
Add a player to your trust list.
/shard untrust <player>
Remove a player from your trust list.
/shard list
View your trusted players (● online, ○ offline).

Alias: /shardtrust works the same as /shard.

Strategic Use

  • Trust your team members to avoid friendly fire.
  • Coordinate group fights without hurting allies.
  • Support allies with beneficial abilities like Nature's Verdant Domain.
  • Trust is personal and one-directional — manage it carefully.

Commands

Player Commands

CommandAliasesDescription
/ability1
/a1, /ab1Use your shard's Tier 1 ability.
/ability2
/a2, /ab2Use your shard's Tier 2 ability (requires upgraded shard).
/shard trust <player>
/shardtrust trustAdd a player to your trust list.
/shard untrust <player>
/shardtrust untrustRemove a player from your trust list.
/shard list
/shardtrust listView your trusted players (● online, ○ offline).

Admin Commands(OP/Permission Required)

CommandDescriptionPermission
/giveshard <player> <shard>
Give a shard item to a player.Configurable (default: OP)
/shard_energy_give <amount> <player>
Give lives (energy) to a player.Configurable (default: OP)
/kit
Access kits.Configurable (default: OP)
/shards_clear_all
Remove shards from all players.Configurable (default: OP)

Command permissions can be configured by admins in config.yml to allow all players or restrict to OPs.

Quick Reference

Cooldown Tiers

TierAbilities
Fast (15–20s)Skybound Leap (15s), Phase Step (20s), Shock Bolt (20s)
Medium (30s)Sonic Pulse, Vine Snare, Umbral Veil, Ice Domain, Frostbite
Medium-High (40s)Life Surge (40s), Verdant Domain (40s)
Slow (50s)Abyss Call (50s), Cursed Horde (50s)
Very Slow (60s)Resistance, Thunderstorm, Infernal Ring, Wind Dominion

Damage Abilities

  • Arctic - Frostbite: 8 dmg + extreme CC (T1)
  • Lightning - Thunderstorm: 5×8 dmg AoE (T2)
  • Lightning - Shock Bolt: 6 dmg + weakness (T1)
  • Hell - Infernal Ring: fire dmg + knockback (T2)

Crowd Control

  • Nature - Vine Snare: complete root (Slowness XI + Jump -5)
  • Arctic - Frostbite: extreme slowness + freeze
  • Hell - Cursed Horde: weakness + slowness + skeletons
  • Echo - Abyss Call: darkness + slowness + mining fatigue

Mobility

  • Sky - Skybound Leap: fast horizontal launch (15s CD)
  • Shadow - Phase Step: teleport to enemy (20s CD)
  • Sky - Wind Dominion: speed boost + enemy pull (60s CD)

Healing & Detection

  • Health - Life Surge: full instant heal (40s CD)
  • Health - Resistance: damage reduction 15s (60s CD)
  • Nature - Verdant Domain: healing zone (40s CD)
  • Echo - Sonic Pulse: reveal enemies (glowing)
  • Shadow - Umbral Veil: invisibility + blind enemies

Area of Effect Ranges

RangeAbilities
Small (5 blocks)Infernal Ring
Medium (8 blocks)Sonic Pulse, Shock Bolt, Frostbite, Vine Snare, Abyss Call, Ice Domain
Large (10–12 blocks)Cursed Horde, Umbral Veil, Verdant Domain, Wind Dominion, Thunderstorm

Ready to pick your Shard?

Join the server now and start your journey.