How It Works
When the hunt begins, 8 Amber Fragments are scattered at random across the Overworld, the Nether and the End. Each fragment grants a small passive simply by sitting in your inventory — you don't have to hold it, just carry it. The more fragments you collect, the more they stack up.
Once a single player holds all eight, they can craft the Amber Mace. The race is to gather them first — and to decide whether to hunt the fragments yourself or take them from someone who already has.
The Eight Fragments
Amber Fragment I
Your shard ability cooldowns are reduced by 5%.
Amber Fragment II
Your potion effects last 5% longer.
Amber Fragment III
Your damage output is increased by 5%.
Amber Fragment IV
5% chance to freeze a player you hit.
Amber Fragment V
5% chance to cheat death — heal back to full, like a totem.
Amber Fragment VI
5% chance to shove enemies away when you drop below 4.5 hearts.
Amber Fragment VII
5% chance to gain enchanted-golden-apple effects when below 3 hearts.
Amber Fragment VIII
Your maximum health is increased by 5%.
Passives apply only while the fragment is in your inventory — lose it and the perk stops.
Forging the Mace
With all eight fragments in hand, craft the Amber Mace on a crafting table: place a Heavy Core in the centre and surround it with the 8 Amber Fragments — one of each.
Heavy Core centre · any arrangement of the 8 fragments around it
The result is the full Amber Mace mythic — the same weapon found elsewhere on the server, with its supercharge passive and Amber Throw / Amber Smash abilities.
You're On The Map
Forging the mace lights you up. For the next 20 minutes:
The beacon follows the mace, not the crafter — if the mace changes hands, the broadcast and glow move with it.
Dropping & Stealing
The mace can't hide. The whole server is told when it moves:
So killing the carrier and taking the mace is always an option — but everyone will know you did it, and the spotlight passes straight to you.
Admin Commands
| Command | Description |
|---|---|
| /ambermace start | Scatter the 8 Amber Fragments across the dimensions and begin the hunt. |
| /ambermace stop | End the hunt — remove any still-loose fragments and end an active carrier broadcast. |
| /ambermace info | Show whether a hunt is running and how long any carrier broadcast has left. |
| /ambermace give <player> <1-8> | Hand a specific Amber Fragment to a player (testing/recovery). |
| /ambermace reload | Reload config.yml and messages.yml. |
| /fragment place <1-8> [x y z] [world] | Place a tracked fragment at a spot — defaults to your location; coordinates accept ~ relative notation; world accepts a name or overworld/nether/end. |
| /fragment locate [1-8] | Report the coordinates and dimension of every tracked fragment (pass a number to filter to one). |
Requires the shardsambermace.admin permission (OP by default).