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Event · Fragment Hunt

The Amber Mace

Eight Amber Fragments are hidden across the dimensions, each one quietly empowering whoever carries it. Gather all eight and forge the Amber Mace — a mythic weapon that paints a target on your back for the whole server.

How It Works

When the hunt begins, 8 Amber Fragments are scattered at random across the Overworld, the Nether and the End. Each fragment grants a small passive simply by sitting in your inventory — you don't have to hold it, just carry it. The more fragments you collect, the more they stack up.

Once a single player holds all eight, they can craft the Amber Mace. The race is to gather them first — and to decide whether to hunt the fragments yourself or take them from someone who already has.

The Eight Fragments

I

Amber Fragment I

Your shard ability cooldowns are reduced by 5%.

II

Amber Fragment II

Your potion effects last 5% longer.

III

Amber Fragment III

Your damage output is increased by 5%.

IV

Amber Fragment IV

5% chance to freeze a player you hit.

V

Amber Fragment V

5% chance to cheat death — heal back to full, like a totem.

VI

Amber Fragment VI

5% chance to shove enemies away when you drop below 4.5 hearts.

VII

Amber Fragment VII

5% chance to gain enchanted-golden-apple effects when below 3 hearts.

VIII

Amber Fragment VIII

Your maximum health is increased by 5%.

Passives apply only while the fragment is in your inventory — lose it and the perk stops.

Forging the Mace

With all eight fragments in hand, craft the Amber Mace on a crafting table: place a Heavy Core in the centre and surround it with the 8 Amber Fragments — one of each.

I
II
III
VIII
IV
VII
VI
V

Heavy Core centre · any arrangement of the 8 fragments around it

The result is the full Amber Mace mythic — the same weapon found elsewhere on the server, with its supercharge passive and Amber Throw / Amber Smash abilities.

You're On The Map

Forging the mace lights you up. For the next 20 minutes:

BroadcastThe mace holder's coordinates are announced to the whole server in chat every 2 minutes.
Amber glowThe holder gains an amber glowing outline, visible through walls, for the full duration.

The beacon follows the mace, not the crafter — if the mace changes hands, the broadcast and glow move with it.

Dropping & Stealing

The mace can't hide. The whole server is told when it moves:

drop“Mace has been dropped!”
pickup“Amber Mace has been picked up by [Player]”

So killing the carrier and taking the mace is always an option — but everyone will know you did it, and the spotlight passes straight to you.

Admin Commands

CommandDescription
/ambermace startScatter the 8 Amber Fragments across the dimensions and begin the hunt.
/ambermace stopEnd the hunt — remove any still-loose fragments and end an active carrier broadcast.
/ambermace infoShow whether a hunt is running and how long any carrier broadcast has left.
/ambermace give <player> <1-8>Hand a specific Amber Fragment to a player (testing/recovery).
/ambermace reloadReload config.yml and messages.yml.
/fragment place <1-8> [x y z] [world]Place a tracked fragment at a spot — defaults to your location; coordinates accept ~ relative notation; world accepts a name or overworld/nether/end.
/fragment locate [1-8]Report the coordinates and dimension of every tracked fragment (pass a number to filter to one).

Requires the shardsambermace.admin permission (OP by default).